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- Mount And Blade Warband Companions Guide Build
- Warband Companions Combinations
- Mount And Blade Warband Companions Guide
Companions get xp from area exploration and quests too so I like to start with 'gather companions' option and get all the free ones to start leveling them up. Enlisting in a Lords army can get you armor and weapons. Ask for personal leave immediately and then you are free to continue doing tournaments, exploring and quests. Mount And Blade Followers; A simple and easy to follow guide. Other Mount & Blade: Warband Guides: Cheats. Basic and Improved Infantry Melee. Prophesy of Pendor Guide. Guide to Soloing. Kingdom of Nords Guide. Starting Options As soon as you launch the game, the main menu presents you with several options. These are: New Game: Starts a brand.
< Mount&Blade
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Mount&Blade | Table of Contents | Walkthrough
Table of Contents
Mount And Blade Warband Companions Guide Build
- Character creation
Details
Appendices
- Weapons
Appendices
Party support role[edit]
Companion | Attributes | Personal skills | ||||
---|---|---|---|---|---|---|
Companion | Level | Strength | Agility | Intelligence | Charisma | Trainer (Intelligence) |
Alayen | 2 | 11 | 8 | 7 | 8 | 0 |
Nizar | 3 | 7 | 7 | 12 | 8 | 0 |
Firentis | 6 | 10 | 12 | 10 | 5 | 1 |
Katrin | 8 | 8 | 11 | 10 | 10 | 0 |
Baheshtur | 5 | 9 | 9 | 12 | 7 | 0 |
Marnid | 1 | 7 | 7 | 11 | 6 | 0 |
Borcha | 3 | 8 | 7 | 12 | 7 | 0 |
Klethi | 2 | 7 | 11 | 8 | 7 | 0 |
Artimenner | 7 | 9 | 9 | 12 | 8 | 0 |
Jeremus | 4 | 8 | 7 | 13 | 7 | 0 |
Matheld | 7 | 9 | 10 | 9 | 10 | 0 |
Ymira | 1 | 6 | 9 | 11 | 6 | 0 |
Lezalit | 5 | 9 | 8 | 11 | 8 | 4 |
Bunduk | 9 | 12 | 8 | 9 | 11 | 2 |
Rolf | 10 | 10 | 9 | 13 | 10 | 0 |
Deshavi | 2 | 8 | 9 | 10 | 6 | 0 |
Companion | Party skills | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Companion | Level | Tracking | Tactics | Path-finding | Spotting | Wound Treatment | Surgery | First Aid | Engineer | Trade | Looting |
Int | Int | Int | Int | Int | Int | Int | Int | Cha | Agi | ||
Alayen | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Nizar | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Firentis | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Katrin | 8 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 3 | 0 |
Baheshtur | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Marnid | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 3 | 0 |
Borcha | 3 | 3 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Klethi | 2 | 2 | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Artimenner | 7 | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 4 | 3 | 0 |
Jeremus | 4 | 0 | 0 | 0 | 0 | 3 | 4 | 3 | 0 | 3 | 0 |
Matheld | 7 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Ymira | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 3 | 0 | 3 | 0 |
Lezalit | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Bunduk | 9 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 |
Rolf | 10 | 0 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
Deshavi | 2 | 2 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Fighting Style[edit]
Companion | Attributes | Proficiencies | |||||||
---|---|---|---|---|---|---|---|---|---|
Companion | Level | Strength | Agility | One-handed weapons | Two-handed weapons | Polearms | Archery | Crossbows | Throwing |
Alayen | 2 | 11 | 8 | 114 | 113 | 108 | 109 | 103 | 117 |
Nizar | 2 | 7 | 7 | 93 | 97 | 96 | 97 | 94 | 82 |
Firentis | 6 | 10 | 12 | 109 | 119 | 114 | 109 | 105 | 119 |
Katrin | 8 | 8 | 11 | 80 | 83 | 81 | 80 | 75 | 84 |
Baheshtur | 5 | 9 | 9 | 95 | 92 | 92 | 99 | 94 | 93 |
Marnid | 1 | 7 | 7 | 46 | 44 | 52 | 48 | 46 | 48 |
Borcha | 3 | 8 | 7 | 61 | 68 | 60 | 68 | 63 | 67 |
Klethi | 2 | 7 | 11 | 86 | 87 | 81 | 95 | 88 | 83 |
Artimenner | 7 | 9 | 9 | 85 | 97 | 86 | 82 | 93 | 86 |
Jeremus | 4 | 8 | 7 | 42 | 34 | 30 | 41 | 34 | 34 |
Matheld | 7 | 9 | 10 | 102 | 97 | 107 | 106 | 103 | 100 |
Ymira | 1 | 6 | 9 | 26 | 27 | 30 | 28 | 28 | 20 |
Lezalit | 5 | 9 | 8 | 105 | 118 | 104 | 115 | 105 | 115 |
Bunduk | 9 | 12 | 8 | 110 | 123 | 108 | 124 | 116 | 118 |
Rolf | 10 | 10 | 9 | 114 | 124 | 114 | 112 | 112 | 112 |
Deshavi | 2 | 8 | 9 | 88 | 87 | 83 | 82 | 88 | 94 |
Companion | Personal skills | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Companion | Level | Ironflesh | Power Strike | Power Throw | Power Draw | Weapon Master | Shield | Athletics | Riding | Horse Archery |
Str | Str | Str | Str | Agi | Agi | Agi | Agi | Agi | ||
Alayen | 2 | 1 | 3 | 0 | 0 | 3 | 1 | 1 | 3 | 0 |
Nizar | 2 | 3 | 3 | 0 | 0 | 3 | 1 | 3 | 2 | 0 |
Firentis | 6 | 1 | 2 | 0 | 0 | 2 | 1 | 3 | 2 | 0 |
Katrin | 8 | 3 | 0 | 0 | 0 | 1 | 0 | 0 | 2 | 0 |
Baheshtur | 5 | 1 | 2 | 0 | 3 | 3 | 1 | 1 | 2 | 3 |
Marnid | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 2 | 2 | 0 |
Borcha | 3 | 1 | 1 | 0 | 0 | 1 | 0 | 2 | 2 | 0 |
Klethi | 2 | 1 | 1 | 3 | 0 | 1 | 0 | 2 | 0 | 0 |
Artimenner | 7 | 1 | 2 | 0 | 0 | 2 | 1 | 1 | 2 | 0 |
Jeremus | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 2 | 0 |
Matheld | 7 | 1 | 2 | 0 | 0 | 3 | 1 | 3 | 2 | 0 |
Ymira | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 0 |
Lezalit | 5 | 1 | 3 | 0 | 0 | 3 | 1 | 1 | 2 | 0 |
Bunduk | 9 | 3 | 2 | 0 | 0 | 3 | 1 | 1 | 2 | 0 |
Rolf | 10 | 1 | 2 | 2 | 0 | 2 | 1 | 3 | 2 | 0 |
Deshavi | 2 | 1 | 0 | 0 | 2 | 1 | 0 | 2 | 0 | 0 |
Likes, Dislikes, and Miscellaneous[edit]
Companion | Attributes | Leader skills | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Companion | Likes | Dislikes | Level | Cost | Int | Cha | Inventory Management (Int) | Persuasion (Int) | Prisoner Management (Cha) | Leadership (Cha) |
Alayen | Ymira | Marnid, Nizar, failing quests | 2 | 300 | 7 | 8 | 2 | 0 | 0 | 1 |
Nizar | Matheld, winning against tough odds | Alayen, Firentis | 2 | 300 | 12 | 8 | 2 | 0 | 0 | 2 |
Firentis | Jeremus | Nizar, Katrin, robbing villages, failing quests, too much fighting | 8 | free | 10 | 5 | 2 | 0 | 0 | 1 |
Katrin | Bunduk | Firentis, Baheshtur, hunger, not being paid | 8 | 100 | 10 | 10 | 7 | 0 | 0 | 0 |
Baheshtur | Rolf | Katrin, Marnid, hunger, not being paid, fleeing battle, heavy casualties | 5 | 400 | 12 | 7 | 2 | 0 | 0 | 2 |
Marnid | Borcha | Baheshtur, Alayen, failing quests, robbing villages, raiding caravans, returning unwilling serfs to their village | 1 | free | 11 | 6 | 3 | 0 | 0 | 1 |
Borcha | Marnid | Deshavi, Klethi, heavy losses | 3 | 300 | 12 | 7 | 2 | 0 | 0 | 0 |
Klethi | Deshavi, looting villages | Borcha, Artimenner, fleeing battle | 2 | 200 | 8 | 7 | 2 | 0 | 0 | 0 |
Artimenner | Lezalit | Klethi, Jeremus, hunger, failing quests, heavy casualties | 7 | 300 | 12 | 8 | 2 | 0 | 0 | 0 |
Jeremus | Firentis | Artimenner, Matheld, robbing villages, too much fighting, returning unwilling serfs to their village | 4 | free | 13 | 7 | 3 | 0 | 0 | 1 |
Matheld | Nizar | Jeremus, Ymira, fleeing battle | 7 | 500 | 9 | 10 | 2 | 0 | 0 | 3 |
Ymira | Alayen | Matheld, Lezalit, robbing villages, leaving troops to cover retreat | 1 | free | 11 | 6 | 3 | 0 | 0 | 0 |
Lezalit | Artimenner, heavy casualties | Ymira, Bunduk, hunger | 5 | 400 | 11 | 8 | 2 | 0 | 0 | 2 |
Bunduk | Katrin | Lezalit, Rolf, robbing villages, heavy casualties | 9 | 200 | 9 | 11 | 2 | 0 | 0 | 1 |
Rolf | Baheshtur, failing quests | Bunduk, Deshavi, fleeing battle | 10 | 300 | 13 | 10 | 2 | 0 | 0 | 2 |
Deshavi | Klethi | Rolf, Borcha, hunger, heavy casualties | 2 | 300 | 10 | 6 | 2 | 0 | 0 | 0 |
Blue arrows represent companions which like each other.
Each companion dislikes the companions on either side of them. For example, Borcha dislikes Deshavi and Klethi.
If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching.
Each companion dislikes the companions on either side of them. For example, Borcha dislikes Deshavi and Klethi.
If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching.
[Go to top]← Mount&Blade | Companion Comparison | Mount&Blade →
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From StrategyWiki, the video game walkthrough and strategy guide wiki
< Mount&Blade
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
Warband Companions Combinations
Details
Appendices
- Weapons
Appendices
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]
- Original Mount&Blade
Attributes | Proficiencies | Skills | Gender |
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- Warband
Attributes | Proficiencies | Skills | Gender |
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Your father was...[edit]
Father | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Early Life[edit]
Early Life | Attributes | Skills | Profiencies | Other |
---|---|---|---|---|
Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Adulthood[edit]
Occupation | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason for adventuring[edit]
Reason | Attributes | Skills |
---|---|---|
Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Point distribution[edit]
The point distribution screen.
Mount And Blade Warband Companions Guide
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]
The face generation screen.
Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]
In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →
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